[Maya] Edit a mesh after skinning
How to edit a rig after skin binding in Maya - 02/2024 - #Jumble
Same topology
Use "fix bind mesh" of the skinning tools to adjust vertex position without breaking the rig / skincluster. [ plugin repository ]
Alternatives
https://www.reddit.com/r/Maya/comments/11e0al9/can_i_edit_a_mesh_after_rigging/
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