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                                OpenGL 2.1 course
    Old OpenGL 2.1 course taught in university. - 09/2023 - #Graphics  
        

COM and DirectX
    Tutorial to learn how to use COM objects with DirectX - 01/2021 - #Graphics  
        

Getting started with DirectX 11
    Learning DirectX11 API C++ 3D programing - 12/2020 - #Graphics  
        

Phong illumination model (cheat sheet)
    Phong lighting sumarized - 03/2018 - #Graphics  
        

I summarize the Phong illumination model with the above equation and explain all the terms one by one.
C++ code to emulate openGL old direct mode drawing
     - 03/2013 - #Graphics  
        
glBegin(GL_TRIANGLES); glVertex3f(1.0f, 0.0f, 0.0f); glVertex3f(0.0f, 1.0f, 0.0f); glVertex3f(0.0f, 0.0f, 1.0f); glEnd();
 [ 
 compact version ] | [ 
 modular version ]
Remember the old days when you were able to simply draw a few primitives with GL_POINTS, GL_LINES or GL_QUADS within a pair of good old begin() end(). Well I'm providing a C++ class which will enable you to do this again under OpenGL 3.1 or higher.
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