Maya math node summary
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Maya C++ API: create a progress window
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Maya C++ API: write a custom Linear Blending Skinning node
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[Maya Mel/Python] look up array attribute connections
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[Maya C++] add control curve/spline attribute
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Allow user to customize a 2D curve (spline etc.) to control some parameters such as color, grading and more.
[Maya] Efficient Maya development environment
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How to setup your IDE so that clicking 'build' allows you to test and run your Maya plugin without extra steps or application restart.
[Maya C++ API] paint weights with MPxDeformerNode
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Distributing Maya plugins
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MAYA_SHELF_PATH not working, empty Maya shelves
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[Maya C++ API] Get selected vertices of a mesh
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[Maya C++ API] Set skinning weight attributes
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Some C++ Maya API code to set skin weights (multi attributes) of a skin cluster node.
Maya MEL commands and procedures
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[Maya C++ API] Save MPxData attribute on file
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[Maya C++ API] Unable to unload plugin in Maya
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[Maya C++ API] Per vertex color update in MPxDeformerNode
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Code snippet in C++ to be able to update the color of a mesh with Maya API on a per vertex basis.
MAYA MEL wait for idle events/evalDeferred to finish
A trick to pause the script until evalDeferred / scriptJob / idle are executed.
Maya summary
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Summary of elementary Maya feature.
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