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Popular Entries
[SIGGRAPH ASIA] Elastic Implicit Skinning
Character animation with Elastic Implicit Skinning official project's page - 09/2014 - #Skinning

Unreal Engine C++: Skeletal Mesh doc sheet
UE SkeletalMesh documentation, reference sheet, cheat sheet, c++ - 01/2023 - #Unreal

Compute Harmonic weights on a triangular mesh
with C++ code to solve the Laplace equation over a triangle mesh - 03/2013 - #Geometry

Introduction to Jiggle physics and related mesh deformation
Easy math tutorial to implement jiggle deformation - 02/2022 - #Mesh Deformation

Maya C++ API: write a custom Linear Blending Skinning node
Use MPxSkinCluster to write a custom skin cluster for standard skinning - 01/2022 - #Maya

Cyclic Coordinate Descent Inverse Kynematic (CCD IK)
Shader toy implementation - 08/2020 - #Misc

Dual Quaternions skinning tutorial and C++ codes
How to convert a standard skinning implementation to Dual Quaternions - 03/2013 - #Skinning

How to derive the formula of the curvature of a curve
Every single steps detailed - 03/2023 - #Math

Design of a simple sphere deformer to displace a mesh model
Skin deformation with spheres and ellipsoids - 01/2015 - #Mesh Deformation

How to generate bounded harmonic weights on a regular grid
Recipe and code to solve the laplace equation over a closed domain with C++ - 12/2013 - #Geometry

Find a tetrahedron circumcenter
C++ code to compute tetrahdron circumcenter - 05/2021 - #Geometry

Recipe for implicit surface reconstruction with HRBF
Tutorial and code to generate a surface from a point cloud - 03/2013 - #Distance Field
